Intel Computer Clubhouse Network

Background History

Funded in part with seed money from the Intel Foundation in 1993, the Computer Clubhouse was created by The Computer Museum (now part of the Museum of Science, Boston) in collaboration with the MIT Media Laboratory. The goal is to serve young people from underserved communities who use powerful computer tools to work on extended projects related to their own interests and experiences.

In February 2000, Intel Corporation announced an additional $20 million investment to establish the Intel Computer Clubhouse Network of 100 Computer Clubhouses worldwide based on the success of the original Computer Clubhouse. The 100 Intel Computer Clubhouses will join the flagship in Boston and 11 existing Computer Clubhouses previously established in areas such as Boston; Gum Springs, Va.; Bogota, Colombia; and Esslingen, Germany.

The Computer Clubhouse learning model has gained international recognition among educators and community leaders and serves as an illustration of how technological tools can support learning, creative expression, and community development. In 1997, the Computer Clubhouse was awarded the prestigious Peter F. Drucker Award for Nonprofit Innovation. The Computer Clubhouse was chosen for making a difference in the lives of the people it serves, having measurable outcomes, and providing an innovative model that could be replicated by others.

The Intel Computer Clubhouse Network, based at the Museum of Science, will serve as the center of innovation and technical expertise, and will provide ongoing support, programmatic guidance, and technical assistance for community-based Intel Computer Clubhouses around the world.

Intel’s Perspective: Access To Technology Is Only The First Step

Technology access is the starting point, not the end solution. Mitchel Resnick of the MIT Media Lab explains, “at many other centers, the main goal is to teach young people basic computer techniques (such as keyboard and mouse skills) and basic computer applications (such as word processing). At the Computer Clubhouse, in contrast, the goal is for participants to learn to express themselves fluently with new technology.” The Computer Clubhouse model is based on: supporting learning through design experiences; helping youth build on their own interests; cultivating an emergent community; and, creating an environment of respect and trust. In this “invention workshop,” Clubhouse youth, aged 8 to 18, express themselves through projects based on their own interests to become designers of computer-based products, not just consumers.

Youth work closely with adult mentors to explore their own ideas, develop skills, and build confidence. Clubhouse youth only play computer games they design; watch videos they create; or listen to music they compose themselves. They can try out new ideas, take risks, be free to create, become inspired and, ultimately, become active participants in a changing world.

By: Miguel Salinas, Intel Corporation, (408)765-3328, miguel.m.salinas@intel.com

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